While Cult of the Lamb has a fair amount of options that make it more approachable, it is inherently a fast-paced and challenging game. Upon finishing them off, all enemy units grow stronger, a new boss enters the final area, and you gain the ability to venture out repeatedly instead of having to return to your cult after each expedition-adding some major replayability and giving you the chance to grind a bit when later areas prove challenging. Your main objective while exploring these dungeons is to reach the end four times-slaying a different mini-boss each time you accomplish the feat-and then ultimately facing off against one of the four Old Gods. Other types of areas include ones filled with resources for your commune, shops, a character issuing you special challenges-such as "don't take damage in the next three rooms"-story beats, malevolent pentagram chambers, and new followers. Each of these areas is made up of a handful of randomly-generated rooms, occupied by monsters or, if you're lucky, a mysterious figure weidling tarot cards that grant you various boons. The most common types are combat areas, which are denoted on your map by a sword icon. The dungeons are composed of a series of randomly-generated location types arranged on a webbed map, allowing you to evaluate their icons and choose the path you wish to follow. Each also contains features, resources, blueprints, follower forms, and enemies unique to that area. There are four main dungeons in Cult of the Lamb, and each of these domains is led by one of the Old Gods. From this point, the game divides into two main sections: exploring dungeons and managing your cult, both of which are closely tied to one another. After you accept, you are sent back to the world of the living, where you meet with The One Who Waits' former cult leader, Ratau, who leads you to the site of your up-and-coming commune. After your meeting, he makes you an offer: start a cult in his name, and he will both bring you back to life and gift unto you his former powers via the Red Crown. Upon being killed, you meet with The One Who Waits, an all-powerful god who we learn was betrayed and imprisoned by the other four. Now Playing: Cult of the Lamb Video Review The Gods instruct their followers to dispatch you quickly, but little do they know this is precisely what the prophecy demands.īy clicking 'enter', you agree to GameSpot's The Old Gods reveal this was due to a prophecy that a lamb would be the one who would lead to their undoing, destroying the Old Faith and unleashing the one thing they fear most: The One Who Waits. As it turns out, this little lamb is the last of its kind, having managed to evade death while the rest of its fluffy friends were culled. After walking down a narrow stone corridor, you are greeted by robed cultists and The Old Gods: four monstrous beings to whom the inhabitants of this strange land are (mostly) loyal. Take all this and add a simple but engaging narrative, and you've got a cult classic game well-worth playing.Ĭult of the Lamb begins at our poor, titular lamb's end. It couples two popular genres and smartly avoids their potential pitfalls while showcasing the best things they bring to the table. That tenth time, however, is while playing Massive Monster's Cult of the Lamb, a delightfully demented roguelike that combines fast-paced dungeoneering, bold art, dark topics, and real-time simulation elements to create a one-of-a-kind experience. Nine times out of 10, being a lamb led to the slaughter is not the best position to find yourself in.
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